HBGch3-4 & DDPch2
DDP-ch2
In order to make a successful portfolio you need to have an idea of what you want, you cant just figure it out on the way. You need to analyze what your ideas are. You need to know you strengths and weaknesses, goals, values, and personality. As it is in most points of life, it is always quality over quantity. Don’t just add things into your portfolio just to show more experience. If it’s not good enough, it can make you look bad. Try and keep it to all your best work. You can rework these projects or start making new ones. This makes me feel a lot better because I don’t think I have enough work that I would want to add in my portfolio, and this chapter gives you some ideas that you can work with. For example, something I would like to try for my portfolio, is to rework an already published book and interior layout.
HBG-ch3&4
The 3rd chapter is mainly about what characteristics needed to be a freelance graphic artist. It is not a good idea to go straight into freelance right after school, you should first be working in a studio to gain the experience you need in order to do freelance. You have to be very disciplined in order to be a freelance artist, you have to be very organized and motivated as well. The salaried employee gets a paycheck every month, however the freelance employee only gets a check when the client pays for the service. It isn’t a steady way to live, however it is a very free way to live. I don’t think I could ever do freelance. I would never be able to depend on myself for finding new jobs all the time. It takes a lot to be this organized.
The 4th chapter is about how to set up and run your own studio. Your partners should all have written and director agreements, because this is a business and businesses fall apart and not everyone always gets along. Your partners should each have different characteristics. One should have the responsibilities of creative direction, clients, new business and press relations. Another should handle financial affairs, studio manager, job costing and staff relations. Also a partner that handles design, project management, IT and environmental policy.
In order to make a successful portfolio you need to have an idea of what you want, you cant just figure it out on the way. You need to analyze what your ideas are. You need to know you strengths and weaknesses, goals, values, and personality. As it is in most points of life, it is always quality over quantity. Don’t just add things into your portfolio just to show more experience. If it’s not good enough, it can make you look bad. Try and keep it to all your best work. You can rework these projects or start making new ones. This makes me feel a lot better because I don’t think I have enough work that I would want to add in my portfolio, and this chapter gives you some ideas that you can work with. For example, something I would like to try for my portfolio, is to rework an already published book and interior layout.
HBG-ch3&4
The 3rd chapter is mainly about what characteristics needed to be a freelance graphic artist. It is not a good idea to go straight into freelance right after school, you should first be working in a studio to gain the experience you need in order to do freelance. You have to be very disciplined in order to be a freelance artist, you have to be very organized and motivated as well. The salaried employee gets a paycheck every month, however the freelance employee only gets a check when the client pays for the service. It isn’t a steady way to live, however it is a very free way to live. I don’t think I could ever do freelance. I would never be able to depend on myself for finding new jobs all the time. It takes a lot to be this organized.
The 4th chapter is about how to set up and run your own studio. Your partners should all have written and director agreements, because this is a business and businesses fall apart and not everyone always gets along. Your partners should each have different characteristics. One should have the responsibilities of creative direction, clients, new business and press relations. Another should handle financial affairs, studio manager, job costing and staff relations. Also a partner that handles design, project management, IT and environmental policy.

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